Visual studio code analysis settings1/15/2024 ![]() ![]() ![]() Fabrikam Fiber provides cable television and related services to the United States. This set of hands-on-labs uses a fictional company, Fabrikam Fiber, as a backdrop to the scenarios you are learning about. Click the button below to launch the virtual machine on the Microsoft Hands-on-Labs portal.Īlternatively, you can download the virtual machine from here. In order to complete this lab you will need the Azure DevOps Server 2019 virtual machine provided by Microsoft. In this lab, you will be introduced to Code Analysis, how to configure rules sets to use, and finally how to suppress specific rules at a project and source code level. ![]() Code Analysis can be run manually at any time from within the Visual Studio IDE, or even setup to automatically run as part of a Team Build or check-in policy for Azure DevOps Server. I'll look into compiling SDL2 from source.The Code Analysis feature of Visual Studio performs static code analysis to help developers identify potential design, globalization, interoperability, performance, security, and a host of other categories of potential problems. My app will do lots of alpha blending on huge (4k-8k) images. That package is actually working this time out (maybe because I've only got one hardware display, or maybe something else in the OS has been fixed in the meantime), but if possible I'd like to get hardware blitting if I can. However, as soon as I try to create a Surface with set_mode, it tells me "Could not create GLES window surface." If I comment out the SDL_VIDEODRIVER='rpi' line then I can get an X11 surface.įor now I can go back to the packaged version (I think it's 1.9.4) that ships with whatever the latest raspberry pi os and make headway. display.init() returns, as does display.get_driver() (it returns "RPI"), and I'm able to run display.Info() and the returned object indeed shows the correct resolution for the (single) screen I have hooked to this Pi 3B. I have tried your SDL_VIDEODRIVER='rpi' suggestion and doing that does seem to get me farther. However I have more experience with pygame this time around so can poke a bit. Same overall issue with the pip3 version - I cannot get a display surface on framebuffer. For the rest of it, I find it a bit confusing, even as a veteran UNIX/Linux admin. In theory I know how to get X11 to do my bidding. Part of that challenge is that it seems there are various software layers that can be used - layers that I'm not familiar with. So part of my issue is that I have yet to find a good resource that discusses the various parts of the Raspberry Pi display system(s) and how they interact. Mostly because there seems to be a relative dearth of knowledge (or at least easily found reference material) around rendering to a console with something like OpenGL ES and surely any "wrappers" around it. I was originally wanting directfb (no X11) on the HDMI screen but am coming around to other options. The end-goal is to have a "client" app running on the DSI touchscreen (or even remotely on an entirely different computer), which tells the HDMI display what to draw, when, and for how long. For the sake of argument they are a DSI touchscreen and a high-dpi HDMI screen. In this instance, both displays are connected. Have already recognized that the packaged version of PyGame is very old so have switched to pip3 to manage the python packages. I'm on RPi (3b) hardware, running 1.9.4.post1 For example is there a display number associated with the console or is that only referring to the number that goes into the X11 DISPLAY variable? There is some semi-vague language there suggesting that it will choose a display based on permissions, etc, but I guess I'd like to know exactly how it decides which display to use and find out if there are methods to instruct it to override defaults when there are multiple displays it could choose as in my case. Is that as designed or is this user error? I scoured the docs and examples and didn't find anything quite like this. I have to launch the program from the console (pts/0) or one of the virtual console ttys (ctrl-alt-fn), in order for it to render there. I was trying to get that to work from a putty session and it seems like it will only render to my X display (I'm tunneled) and if I "unset DISPLAY" then display.init() just fails. the directfb driver, even when the program is launched from a remote tty? Is there a way to reliably force pygame to render to the console (screen hooked to HDMI, NOT running X11) with e.g.
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